Module atsamd_hal::typelevel
source · [−]Expand description
Module supporting type-level programming
Introduction
Embedded software is often difficult to debug, so there is a strong motivation to catch as many bugs as possible at compile-time. However, the performance requirements of embedded software also make it difficult to justify changes that impose additional overhead in terms of size or speed. Ideally, we would like to add as many compile-time checks as possible, while also producing the fewest possible assembly instructions.
The Rust type system can help accomplish this goal. By expressing software constraints within the type system, developers can enforce invariants at compile-time.
Sometimes this is done using Rust macros. However, that approach can produce
code that is difficult to read and understand. Moreover, macro-generated
code can only be extended by more macros, which further spreads the
problem. In atsamd-hal
specifically, issue
#214 discussed the extent
to which macros were once used in the repository.
Alternatively, many of the same goals can be accomplished with the Rust type & trait system directly, which is quite powerful. In fact, it is turing complete. By expressing our invariants entirely within the type system, we can encode the desired compile-time checks in a form that is easier to read, understand and document.
This module documents some of the type-level programming techniques used throughout this HAL, and it contains a few items used to implement them.
Contents
Basics of type-level programming
Type-level programming aims to execute a form of compile-time computation. But to perform such computation, we need to map our traditional notions of programming to the Rust type system.
In normal Rust, individual values are grouped or categorized into types. For
example, 0
, 1
, 2
, etc. are all members of the usize
type. Similarly,
Enum::A
and Enum::B
are members of the Enum
type, defined as
enum Enum { A, B }
We use composite types and containers to create more complex data structures, and we use functions to map between values.
All of these concepts can also be expressed within the Rust type system.
However, in this case, types are grouped and categorized into traits. For
instance, the typenum
crate provides the types U0
, U1
, U2
, etc., which are all members of
the Unsigned
trait. Similarly, the following sections will illustrate how
to define type-level enums, containers and functions.
Type-level enums
Type-level enums are one of the foundational concepts of type-level programming used in this HAL.
At the value-level, a typical Rust enum represents some set of variants that can be assigned to a particular variable. Similarly, a type-level enum represents some set of types that can be assigned to a particular type parameter.
To lift an enum from the value level to the type level, you typically map the enum variants to types and the enum itself to a trait. For instance, the value-level enum
enum Enum {
A,
B,
}
would be mapped to the type level like so.
trait Enum {}
enum A {}
enum B {}
impl Enum for A {}
impl Enum for B {}
At the value level, the variants A
and B
are grouped by the Enum
type,
while at the type level, the types A
and B
are grouped by the Enum
trait.
Type classes
At the value-level, a type restricts the possible values that can be taken
by some free variable. While at the type-level, a trait bound restricts the
possible types that can be taken by some free type parameter. In effect,
trait bounds can be used to create a kind of meta-type, or type class. The
type-level enums in the previous section represent the most primitive
application of the concept, but type classes can take other forms. The
OptionalKind
and AnyKind
trait patterns discussed below are more
advanced applications of the same concept.
Type-level containers
To represent more complex relationships, we need a way to form composite data structures at the type level.
At the value level, a container holds an instance of a particular type. The exact value of that instance is usually not known to the author, it is only known at run-time.
At the type level, we don’t have the same notion of “run-time”, but we do have two different notions of “compile-time” that form a similar relationship. There is compile time for the HAL authors, and there is a separate compile-time for the HAL users. We want to create a type-level container where the exact type is not known at author-time, but it is known at user-time.
For example, take the following, value-level container struct. It contains
two fields, a
and b
, of different types, EnumOne
and EnumTwo
.
struct Container {
a: EnumOne,
b: EnumTwo,
}
We can create an instance of this container with specific values.
let x = Container { a: EnumOne::VariantX, b: EnumTwo::VariantY };
Next, suppose we had already translated EnumOne
and EnumTwo
to the type
level using the technique in the previous section. If we wanted to create a
similar, composite data structure at the type level, we could use type
parameters in place of struct fields to represent the unknown types.
struct Container<A, B>
where
A: EnumOne,
B: EnumTwo,
{
a: PhantomData<A>,
b: PhantomData<B>,
}
And we could create an instance of this container with specific types.
type X = Container<VariantX, VariantY>;
You might notice the use of PhantomData
in the definition of the
type-level container. Because it is geared more toward value-level
programming, Rust requires all type parameters actually be used by the
corresponding type. However, we don’t need to “store” a type in the same way
we store values. The compiler is responsible for tracking the concrete type
for each type parameter. But the language still requires us to act as if we
used each type parameter. PhantomData
is the solution here, because it
lets us make use of the type parameters without actually storing any values.
Separately, PhantomData
also allows us to create “instances” of types that
normally can’t be instantiated, like empty enums. For example, instances of
Enum
below can never exist directly.
enum Enum {}
But instances of PhantomData<Enum>
are perfectly valid. In this way,
library authors can create types that only exist at the type level, which
can sometimes simplify a design.
Type-level functions
To perform type-level computations, we need some way to map or transform types into other types.
At the value level, functions and methods map values of the input types to values of the output types. The same can be accomplished at the type level using traits and associated types. Type-level functions are implemented as traits, where the implementing type and any type parameters are the inputs, and associated types are the outputs.
For example, consider the value level not
method below.
enum Bool {
False,
True,
}
impl Bool {
fn not(self) -> Self {
use Bool::*;
match self {
True => False,
False => True,
}
}
}
We can translate this example to the type level like so.
trait Bool {}
enum True {}
enum False {}
impl Bool for True {}
impl Bool for False {}
trait Not: Bool {
type Result: Bool;
}
impl Not for True {
type Result = False;
}
impl Not for False {
type Result = True;
}
We can use the Not
trait bound to transform one type to another. For
instance, we can create a container that accepts one type parameter but
stores a different one.
struct Container<B: Not> {
not: PhantomData<B::Result>;
}
Alternatively, we could redefine the trait and declar a corresponding type alias as
trait NotFunction: Bool {
type Result: Bool;
}
type Not<B> = <B as NotFunction>::Result;
Doing so would allow us to us reframe the last example as
struct Container<B: NotFunction> {
not: PhantomData<Not<B>>;
}
Type-level functions can be more complicated than this example, but they ultimately represent a mapping from a set of input types (the implementing type and any type parameters) to a set of output types (the associated types).
OptionalKind
trait pattern
As mentioned above, traits can be used to define a kind of meta-type or type class, essentially forming a set of valid types for a given type parameter. They also represent the concept of types lifted from the value level to the type level.
What if we want to define a type class representing either a set of useful
types or some useless, null type? Essentially, how do we take the notion of
an Option
type and raise it to the type level?
Suppose we have some existing type class, defined by the Class
trait, that
we want to make optional. We can define a new type class that includes all
instances of Class
as well as some null type. For the latter we use
NoneT
, defined in this module.
trait OptionalClass {}
impl OptionalClass for NoneT {}
impl<C: Class> OptionalClass for C {}
We can use this new type class to store an optional instance of a Class
type in a struct.
struct Container<C: OptionalClass> {
class: PhantomData<C>,
}
And we can restrict some of its methods to only operate on instances with a
valid Class
.
impl<C: Class> Container<C> {
fn method(self) { ... }
}
Although it is not strictly necessary, we can also introduce a new type
class to differentiate the bare usage of Class
from instances of some
Class
where an OptionalClass
is accepted.
trait SomeClass: OptionalClass + Class {}
impl<C: Class> SomeClass for C {}
This new trait doesn’t add any new information, but it can still help
readers understand that a particular type parameter is restricted to an
instances of Class
when an OptionalClass
could be accepted.
Note that when Class
and OptionalClass
contain associated types, name
clashes may occur when using SomeClass
as a trait bound. This can be
avoided by removing the OptionalClass
super trait from SomeClass
.
Ultimately, it is redundant anyway, because any implementer of Class
also
implements OptionalClass
.
AnyKind
trait pattern
The AnyKind
trait pattern allows you to encapsulate types with multiple
type parameters and represent them with only a single type parameter. It
lets you introduce a layer of abstraction, which can simplify interfaces and
make them more readable. But most of all, it does so without sacrificing any
of our normal, type-level abilities.
Defining an AnyKind
trait
Suppose you had a composite, type-level data structure. For example, the
GPIO Pin
struct contains instances of two type-level enums, a PinId
and
a PinMode
. It looks something like this.
struct Pin<I: PinId, M: PinMode> {
// ...
}
Rust does not provide any way to speak about a Pin
generally. Any mention
of the Pin
type must also include its type parameters, i.e. Pin<I, M>
.
This is not a deal-breaker, but it is less than ideal for type-level
programming. It would be nice if there were a way to succinctly refer to any
Pin
, regardless of its type parameters.
We’ve seen above that we can use traits to form a type class. What if we
were to introduce a new trait to label all instances of Pin
? It would look
something like this.
trait AnyPin {}
impl<I: PinId, M: PinMode> AnyPin for Pin<I, M> {}
Now, instead of refering to Pin<I, M>
, we can refer to instances of the
AnyPin
type class.
fn example<P: AnyPin>(pin: P) { ... }
Unfortunately, while this is more ergonomic, it is not very useful. As
authors of the code, we know that AnyPin
is only implemented for Pin
types. But the compiler doesn’t know that. Traits in Rust are open, so the
compiler must consider that AnyPin
could be implemented for other types.
As a consequence, the compiler knows very little about the type P
in the
function above. In fact, because the AnyPin
trait is completely empty, the
compiler knows absolutely nothing about the type P
.
Is there a way to make the AnyPin
trait more useful? We can see from the
current implementation that we are throwing away information.
impl<I: PinId, M: PinMode> AnyPin for Pin<I, M> {}
The implementation of AnyPin
is identical for every Pin
, regardless of
the type parameters I
and M
, which erases that information. Instead, we
could choose to save that information in the form of associated types.
Let’s redesign the AnyPin
trait to record the PinId
and PinMode
.
trait AnyPin {
type Id: PinId;
type Mode: PinMode;
}
impl<I: PinId, M: PinMode> AnyPin for Pin<I, M> {
type Id = I;
type Mode = M;
}
This is better. When P
implements AnyPin
, we can at least recover the
corresponding PinId
and PinMode
types. However, AnyPin
still doesn’t
include any trait methods nor any super traits, so the compiler won’t allow
us to do anything useful with an instances of P
.
We need some way to tell the compiler that when P
implements AnyPin
,
it is equivalent to saying P
is exactly Pin<P::Id, P::Mode>
.
Essentially, we want to take a generic type parameter P
and treat it as if
it were an instance of a specific Pin
type.
We can start by defining a trait alias to recover the specific Pin
type.
type SpecificPin<P> = Pin<<P as AnyPin>::Id, <P as AnyPin>::Mode>;
With this new definition, we can rephrase our statement above. We need some
way to tell the compiler that when P
implements AnyPin
,
P == SpecificPin<P>
. There’s no way to do that exactly, but we can come
close with some useful trait bounds: From
, Into
, AsRef
and
AsMut
.
trait AnyPin
where
Self: From<SpecificPin<Self>>,
Self: Into<SpecificPin<Self>>,
Self: AsRef<SpecificPin<Self>>,
Self: AsMut<SpecificPin<Self>>,
{
type Id: PinId;
type Mode: PinMode;
}
Now we’ve given the compiler some useful information. When a type implements
AnyPin
, it can be converted from and into instances of Pin
. And
references to types that implement AnyPin
can be converted into references
to Pin
s.
fn example<P: AnyPin>(mut any_pin: P) {
// None of the type annotations here are necessary
// Everything can be inferred
// Remember that SpecificPin<P> is Pin<P::Id, P::Mode>
let pin_mut: &mut SpecificPin<P> = any_pin.as_mut();
let pin_ref: &SpecificPin<P> = any_pin.as_ref();
let pin: SpecificPin<P> = any_pin.into();
}
Finally, to simplify this pattern, we can gather all of the super trait bounds into a single, reusable trait.
trait Is
where
Self: From<IsType<Self>>,
Self: Into<IsType<Self>>,
Self: AsRef<IsType<Self>>,
Self: AsMut<IsType<Self>>,
{
type Type;
}
type IsType<T> = <T as Is>::Type;
impl<T: AsRef<T> + AsMut<T>> Is for T {
type Type = T;
}
And we can rewrite our AnyPin
trait as
trait AnyPin: Is<Type = SpecificPin<Self>> {
type Id: PinId;
type Mode: PinMode;
}
Using an AnyKind
trait
If a type takes multiple type parameters, storing it within a container
requires repeating all of the corresponding type parameters. For instance,
imagine a container that stores two completely generic Pin
types.
struct TwoPins<I1, I2, M1, M2>
where
I1: PinId,
I2: PinId,
M1: PinMode,
M2: PinMode,
{
pin1: Pin<I1, M1>,
pin2: Pin<I2, M2>,
}
This struct has already ballooned to four type parameters, without even doing much useful work. Given its heavy use of type parameters, this limitation can make type-level programming tedious, cumbersome and error-prone.
Instead, we can use the AnyKind
trait pattern to encapsulate each Pin
with a single type parameter.
struct TwoPins<P1, P2>
where
P1: AnyPin,
P2: AnyPin,
{
pin1: P1,
pin2: P2,
}
The result is far more readable and generally more comprehensible. Moreover,
although we no longer have direct access to the PinId
and PinMode
type
parameters, we haven’t actually lost any expressive power.
In the first version of TwoPins
, suppose we wanted to implement a method
for pins in FloatingInput
mode while simultaneously restricting the
possible PinId
s based on some type class. The result might look like
this.
impl<I1, I2> for TwoPins<I1, I2, FloatingInput, FloatingInput>
where
I1: PinId + Class,
I2: PinId + Class,
{
fn method(&self) {
// ...
}
}
The same method could be expressed with the AnyPin
approach like so
impl<P1, P2> for TwoPins<P1, P2>
where
P1: AnyPin<Mode = FloatingInput>,
P2: AnyPin<Mode = FloatingInput>,
P1::Id: Class,
P2::Id: Class,
{
fn method(&self) {
// ...
}
}
This example demonstrates the simultaneous readability and expressive power
of the AnyKind
pattern.
However, remember that when working with a type P
that implements
AnyPin
, the compiler can only use what it knows about the AnyPin
trait.
But all of the functionality for GPIO pins is defined on the Pin
type. To
make use of a generic type P
implementing AnyPin
, you must first convert
it to its corresponding SpecificPin
using Into
, AsRef
or
AsMut
. And, in some instances, you may also need to convert back to the
type P
.
Suppose you wanted to store a completely generic Pin
within a struct.
pub struct Example<P: AnyPin> {
pin: P,
}
Next, suppose you want to create a method that would take the Pin
out of
the struct, perform some operations in different PinMode
s, and put it back
into the struct before returning. The elided
method below shows such an
example. However, it can be a bit tricky to follow all of the type
conversions here. For clarity, the expanded
method shows the same behavior
with each transformation given its proper type annotation.
impl<P: AnyPin> Example<P> {
pub fn elided(mut self) -> Self {
let pin = self.pin.into();
let mut pin = pin.into_push_pull_output();
pin.set_high().ok();
let pin = pin.into_floating_input();
let _bit = pin.is_low().unwrap();
let pin = pin.into_mode();
self.pin = pin.into();
self
}
pub fn expanded(mut self) -> Self {
let pin: SpecificPin<P> = self.pin.into();
let mut pin: Pin<P::Id, PushPullOutput> = pin.into_push_pull_output();
pin.set_high().ok();
let pin: Pin<P::Id, FloatingInput> = pin.into_floating_input();
let _bit = pin.is_low().unwrap();
let pin: SpecificPin<P> = pin.into_mode::<P::Mode>();
self.pin = pin.into();
self
}
}
Notice that it is not enough to simply put back the correct SpecificPin
.
Even though the SpecificPin
implements
AnyPin<Id = P::Id, Mode = P::Mode>
the compiler doesn’t understand that
SpecificPin<P> == P
for all P
. As far as the compiler is concerned,
there could be several different types that implement
AnyPin<Id = P::Id, Mode = P::Mode>
. Instead, the compiler requires that
you put back an instance of P
exactly. The final use of Into
is key
here. It transforms the SpecificPin
back into P
itself.