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#[doc = r" Value read from the register"]
pub struct R {
    bits: u8,
}
#[doc = r" Value to write to the register"]
pub struct W {
    bits: u8,
}
impl super::INTENSET {
    #[doc = r" Modifies the contents of the register"]
    #[inline]
    pub fn modify<F>(&self, f: F)
    where
        for<'w> F: FnOnce(&R, &'w mut W) -> &'w mut W,
    {
        let bits = self.register.get();
        let r = R { bits };
        let mut w = W { bits };
        f(&r, &mut w);
        self.register.set(w.bits);
    }
    #[doc = r" Reads the contents of the register"]
    #[inline]
    pub fn read(&self) -> R {
        R {
            bits: self.register.get(),
        }
    }
    #[doc = r" Writes to the register"]
    #[inline]
    pub fn write<F>(&self, f: F)
    where
        F: FnOnce(&mut W) -> &mut W,
    {
        let mut w = W::reset_value();
        f(&mut w);
        self.register.set(w.bits);
    }
    #[doc = r" Writes the reset value to the register"]
    #[inline]
    pub fn reset(&self) {
        self.write(|w| w)
    }
}
#[doc = r" Value of the field"]
pub struct RESRDYR {
    bits: bool,
}
impl RESRDYR {
    #[doc = r" Value of the field as raw bits"]
    #[inline]
    pub fn bit(&self) -> bool {
        self.bits
    }
    #[doc = r" Returns `true` if the bit is clear (0)"]
    #[inline]
    pub fn bit_is_clear(&self) -> bool {
        !self.bit()
    }
    #[doc = r" Returns `true` if the bit is set (1)"]
    #[inline]
    pub fn bit_is_set(&self) -> bool {
        self.bit()
    }
}
#[doc = r" Value of the field"]
pub struct OVERRUNR {
    bits: bool,
}
impl OVERRUNR {
    #[doc = r" Value of the field as raw bits"]
    #[inline]
    pub fn bit(&self) -> bool {
        self.bits
    }
    #[doc = r" Returns `true` if the bit is clear (0)"]
    #[inline]
    pub fn bit_is_clear(&self) -> bool {
        !self.bit()
    }
    #[doc = r" Returns `true` if the bit is set (1)"]
    #[inline]
    pub fn bit_is_set(&self) -> bool {
        self.bit()
    }
}
#[doc = r" Value of the field"]
pub struct WINMONR {
    bits: bool,
}
impl WINMONR {
    #[doc = r" Value of the field as raw bits"]
    #[inline]
    pub fn bit(&self) -> bool {
        self.bits
    }
    #[doc = r" Returns `true` if the bit is clear (0)"]
    #[inline]
    pub fn bit_is_clear(&self) -> bool {
        !self.bit()
    }
    #[doc = r" Returns `true` if the bit is set (1)"]
    #[inline]
    pub fn bit_is_set(&self) -> bool {
        self.bit()
    }
}
#[doc = r" Value of the field"]
pub struct SYNCRDYR {
    bits: bool,
}
impl SYNCRDYR {
    #[doc = r" Value of the field as raw bits"]
    #[inline]
    pub fn bit(&self) -> bool {
        self.bits
    }
    #[doc = r" Returns `true` if the bit is clear (0)"]
    #[inline]
    pub fn bit_is_clear(&self) -> bool {
        !self.bit()
    }
    #[doc = r" Returns `true` if the bit is set (1)"]
    #[inline]
    pub fn bit_is_set(&self) -> bool {
        self.bit()
    }
}
#[doc = r" Proxy"]
pub struct _RESRDYW<'a> {
    w: &'a mut W,
}
impl<'a> _RESRDYW<'a> {
    #[doc = r" Sets the field bit"]
    pub fn set_bit(self) -> &'a mut W {
        self.bit(true)
    }
    #[doc = r" Clears the field bit"]
    pub fn clear_bit(self) -> &'a mut W {
        self.bit(false)
    }
    #[doc = r" Writes raw bits to the field"]
    #[inline]
    pub fn bit(self, value: bool) -> &'a mut W {
        const MASK: bool = true;
        const OFFSET: u8 = 0;
        self.w.bits &= !((MASK as u8) << OFFSET);
        self.w.bits |= ((value & MASK) as u8) << OFFSET;
        self.w
    }
}
#[doc = r" Proxy"]
pub struct _OVERRUNW<'a> {
    w: &'a mut W,
}
impl<'a> _OVERRUNW<'a> {
    #[doc = r" Sets the field bit"]
    pub fn set_bit(self) -> &'a mut W {
        self.bit(true)
    }
    #[doc = r" Clears the field bit"]
    pub fn clear_bit(self) -> &'a mut W {
        self.bit(false)
    }
    #[doc = r" Writes raw bits to the field"]
    #[inline]
    pub fn bit(self, value: bool) -> &'a mut W {
        const MASK: bool = true;
        const OFFSET: u8 = 1;
        self.w.bits &= !((MASK as u8) << OFFSET);
        self.w.bits |= ((value & MASK) as u8) << OFFSET;
        self.w
    }
}
#[doc = r" Proxy"]
pub struct _WINMONW<'a> {
    w: &'a mut W,
}
impl<'a> _WINMONW<'a> {
    #[doc = r" Sets the field bit"]
    pub fn set_bit(self) -> &'a mut W {
        self.bit(true)
    }
    #[doc = r" Clears the field bit"]
    pub fn clear_bit(self) -> &'a mut W {
        self.bit(false)
    }
    #[doc = r" Writes raw bits to the field"]
    #[inline]
    pub fn bit(self, value: bool) -> &'a mut W {
        const MASK: bool = true;
        const OFFSET: u8 = 2;
        self.w.bits &= !((MASK as u8) << OFFSET);
        self.w.bits |= ((value & MASK) as u8) << OFFSET;
        self.w
    }
}
#[doc = r" Proxy"]
pub struct _SYNCRDYW<'a> {
    w: &'a mut W,
}
impl<'a> _SYNCRDYW<'a> {
    #[doc = r" Sets the field bit"]
    pub fn set_bit(self) -> &'a mut W {
        self.bit(true)
    }
    #[doc = r" Clears the field bit"]
    pub fn clear_bit(self) -> &'a mut W {
        self.bit(false)
    }
    #[doc = r" Writes raw bits to the field"]
    #[inline]
    pub fn bit(self, value: bool) -> &'a mut W {
        const MASK: bool = true;
        const OFFSET: u8 = 3;
        self.w.bits &= !((MASK as u8) << OFFSET);
        self.w.bits |= ((value & MASK) as u8) << OFFSET;
        self.w
    }
}
impl R {
    #[doc = r" Value of the register as raw bits"]
    #[inline]
    pub fn bits(&self) -> u8 {
        self.bits
    }
    #[doc = "Bit 0 - Result Ready Interrupt Enable"]
    #[inline]
    pub fn resrdy(&self) -> RESRDYR {
        let bits = {
            const MASK: bool = true;
            const OFFSET: u8 = 0;
            ((self.bits >> OFFSET) & MASK as u8) != 0
        };
        RESRDYR { bits }
    }
    #[doc = "Bit 1 - Overrun Interrupt Enable"]
    #[inline]
    pub fn overrun(&self) -> OVERRUNR {
        let bits = {
            const MASK: bool = true;
            const OFFSET: u8 = 1;
            ((self.bits >> OFFSET) & MASK as u8) != 0
        };
        OVERRUNR { bits }
    }
    #[doc = "Bit 2 - Window Monitor Interrupt Enable"]
    #[inline]
    pub fn winmon(&self) -> WINMONR {
        let bits = {
            const MASK: bool = true;
            const OFFSET: u8 = 2;
            ((self.bits >> OFFSET) & MASK as u8) != 0
        };
        WINMONR { bits }
    }
    #[doc = "Bit 3 - Synchronization Ready Interrupt Enable"]
    #[inline]
    pub fn syncrdy(&self) -> SYNCRDYR {
        let bits = {
            const MASK: bool = true;
            const OFFSET: u8 = 3;
            ((self.bits >> OFFSET) & MASK as u8) != 0
        };
        SYNCRDYR { bits }
    }
}
impl W {
    #[doc = r" Reset value of the register"]
    #[inline]
    pub fn reset_value() -> W {
        W { bits: 0 }
    }
    #[doc = r" Writes raw bits to the register"]
    #[inline]
    pub unsafe fn bits(&mut self, bits: u8) -> &mut Self {
        self.bits = bits;
        self
    }
    #[doc = "Bit 0 - Result Ready Interrupt Enable"]
    #[inline]
    pub fn resrdy(&mut self) -> _RESRDYW {
        _RESRDYW { w: self }
    }
    #[doc = "Bit 1 - Overrun Interrupt Enable"]
    #[inline]
    pub fn overrun(&mut self) -> _OVERRUNW {
        _OVERRUNW { w: self }
    }
    #[doc = "Bit 2 - Window Monitor Interrupt Enable"]
    #[inline]
    pub fn winmon(&mut self) -> _WINMONW {
        _WINMONW { w: self }
    }
    #[doc = "Bit 3 - Synchronization Ready Interrupt Enable"]
    #[inline]
    pub fn syncrdy(&mut self) -> _SYNCRDYW {
        _SYNCRDYW { w: self }
    }
}